Guides
Guides to play better, checked against the game data.
First steps
What you need for your first run — spoiling nothing that’s best discovered.
Your first visit to the Forge
Why the Forge comes before your first run and how to complete your first two branches without wasting Mithril.
Surviving overtime
What exactly happens when the phase clock runs out — and how to use it without dying trying.
Gold and Mithril economy
What coin comes from where, what to spend it on, and what survives death.
Maximum score in a phase
Where the score comes from and how to squeeze a phase dry before difficulty kicks you out.
Creating a devastating build
Trim the reward pool, pick your amplifier, and chain elements wisely.
Reading boss attacks
What each ground warning means, when to move and the must-knows of each of the seven bosses.
First dungeon: how to clear it
The Frozen Ghost Dungeon step by step: storeys, objectives, the Ghost of the Dwarf King and the exit.
Dwarven Dungeon phase by phase
The four phases of the Dwarven Dungeon: what each one asks for, how to clear it fast and how to reach Azhakar in one piece.
Dungeon time records
What is timed, when it counts, where it shows and how to lower your time in the two dungeons.