KharvalenWiki
v0.9.16
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Maximum score in a phase

Where the score comes from and how to squeeze a phase dry before difficulty kicks you out.

Where the score comes from

From killing. Only from killing: each enemy type is worth a fixed amount of points (a zombie is worth the same at minute 1 as deep into overtime), and no other action scores. More dead critters = more score; there's no shortcut.

EnemyPoints
Ghoul90
Skeleton Warrior100
Goblin110
Zombie120
Skeleton Archer140
Skeleton Mage160
Orc180
Troll350
Ogre500
Golem800
Miniboss1,000
Phase boss1,000

The strategy: manufacture critters

Since the score comes from enemies, the score run is about spawning and killing as many as possible before difficulty kicks you out. Ideally you rush to every chest and every NPC on the map — each stop makes you stronger for the final push.

And above all: do altars. Every challenge altar throws extra waves of enemies every 2.5 seconds while it lasts — more critters, and therefore more score. Chain them before the phase runs out (the clock is 10:00 in phase 1, 8:30 in phase 2, 6:00 in phase 3 — and shorter still on the Corrupted Desert and the Marshland), because afterward difficulty rises drastically (+60% per minute) and every altar becomes a much more expensive bet.

TipAltars pull from the spawn table ignoring the phase, biased toward dangerous types — which also happen to be worth the most points. An altar in phase 1 can spit out trolls and golems worth 350–800 points.

The script for a score phase

  • Minutes 0–4: sweep the map — chests, merchants, blacksmiths, and the apothecary quest (which also advances on its own while you kill).
  • Until the boss shows up (in the short phases, compress the script): chain altars with what you've bought; the steady drip of waves is your points factory.
  • In the last stretch (2 minutes into a 10-minute phase, 1:30 into an 8:30 one, 1 into a 6-minute one): the boss appears (1,000 points and 25 Mithril). Decide: kill it now and wait for the portal, or squeeze the cheap overtime (+60%/min) finishing off loose altars.
  • Before it bites: boss, portal, and on to the next phase — the overtime's extra difficulty is waived when you cross.
  • Phase 3 is the grand finale: its portal no longer advances, so killing the boss opens overtime with no end — accelerated spawns, finishers, and the tough tiers (the ones worth the most points) increasingly favored. Leaderboard runs get decided there: keep mass-killing until the escalation finally kicks you out. And the main leaderboard is played out in Expedition.
Watch outDifficulty doesn't multiply the score: overtime enemies hit twice as hard but are worth the same points. Staying longer only pays off while you keep mass-killing without risking the run. And from difficulty ×30 they arrive shielded: every charge costs you a whole hit.

What about dungeons?

In dungeons the score doesn’t count: the HUD hides its box and the run saves no score record. There you compete for time — see Dungeon time records.

Guide checked against game v0.9.16.