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Ghost of the Dwarf King
Dungeon boss

Ghost of the Dwarf King

Frozen Ghost Dungeon·Dungeon

The final boss of Frozen Ghost Dungeon. It appears in the tomb when you activate it (the third step of the objectives), with no entrance animation: it attacks right away. Killing it pays 25 Mithril, drops 2 Legendary chests and opens the exit: using it finishes the dungeon and saves your time.

It does not use the horde’s generic pattern: its own brain picks every attack from distance and position, with per-attack cooldowns and never the same one twice in a row.

Base health
6,000
Base damage of its attacks
18
Watch outThe health in the table is only the base. Real health is 6,000 × the live difficulty at the moment it appears × 20 (the factor of phase 1 of the run), frozen on spawn. Example: at difficulty 1.4 it appears with 168,000. There is no cap.

Attacks

AttackWarningDamageReachCooldownHow to dodge it
Axe BlowNo warning×14 m · ±70°—A roulette of three fast blows in an arc in front of him, with no warning: don't stay in front of him.
Heavy CleaveWedge×2.24.6 m · ±72°3.5 sA very wide wedge on the ground that takes a while to charge: get behind him or far away.
StompCircle×2.25.6 m12 sA circle around him. If you were hitting him in melee, leave as soon as it appears.
SkullbreakerCircle×1.65–12 m · r 3.2 m7 sHe crouches, leaps and lands in a marked circle where you were; the circle fills while he flies. Move away.

Damage of each attack = 18 (its base damage) × the live difficulty × the multiplier in the table, and more while enraged. Reach and cooldown are the boss’s values in the game. Stun and Shock stop it from starting an attack, and Chill stretches its cadence: see Status effects.

Reading boss attacks

Rage

Below 50% health it enrages, once: damage ×1.25, and cadence and cooldowns ×0.74; its wind-ups get shorter (×0.85).

He delivers a harmless rage blow when it starts.

Its own rules

  • He prepares the Stomp after taking 10 direct hits in a row; periodic damage doesn't count.
  • The Skullbreaker never jumps to another storey, through a wall or off the walkable floor.

Death

He drops to his knees and stays there for 1.4 s, bowed and glowing with his own light; then he rises, coming apart into wisps over 2.2 s. His axe falls to the floor.

Everything it gives arrives at the instant of the killing blow, without waiting for the fall: 25 Mithril, 2 Legendary chests that appear beside the body and the exit, now open. Using it finishes the dungeon and saves your time; the chests are optional. A single banner announces it when the body hits the ground.

When it dies, its attacks still in the air fizzle out without dealing damage and its warnings on the ground fade. In co-op, every player sees the same fall in the same place.

Video

Fight recorded in the game, from the entrance to the death. Click a moment in the list to jump to it.

Behavior

Pattern4 attacks of its own and a rage
KnockbackImmune
Statuses it appliesNone

Rewards

Experience80
Gold15
Score1,000
Chests on death2 × Legendary
AlsoOpens the exit: using it finishes the dungeon

Where it appears

Frozen Ghost DungeonDungeonThe final boss of the dungeon.