Ghost of the Dwarf King
The final boss of Frozen Ghost Dungeon. It appears in the tomb when you activate it (the third step of the objectives), with no entrance animation: it attacks right away. Killing it pays 25 Mithril, drops 2 Legendary chests and opens the exit: using it finishes the dungeon and saves your time.
It does not use the horde’s generic pattern: its own brain picks every attack from distance and position, with per-attack cooldowns and never the same one twice in a row.
Attacks
| Attack | Warning | Damage | Reach | Cooldown | How to dodge it |
|---|---|---|---|---|---|
| Axe Blow | No warning | ×1 | 4 m · ±70° | — | A roulette of three fast blows in an arc in front of him, with no warning: don't stay in front of him. |
| Heavy Cleave | Wedge | ×2.2 | 4.6 m · ±72° | 3.5 s | A very wide wedge on the ground that takes a while to charge: get behind him or far away. |
| Stomp | Circle | ×2.2 | 5.6 m | 12 s | A circle around him. If you were hitting him in melee, leave as soon as it appears. |
| Skullbreaker | Circle | ×1.6 | 5–12 m · r 3.2 m | 7 s | He crouches, leaps and lands in a marked circle where you were; the circle fills while he flies. Move away. |
Damage of each attack = 18 (its base damage) × the live difficulty × the multiplier in the table, and more while enraged. Reach and cooldown are the boss’s values in the game. Stun and Shock stop it from starting an attack, and Chill stretches its cadence: see Status effects.
Rage
Below 50% health it enrages, once: damage ×1.25, and cadence and cooldowns ×0.74; its wind-ups get shorter (×0.85).
He delivers a harmless rage blow when it starts.
Its own rules
- He prepares the Stomp after taking 10 direct hits in a row; periodic damage doesn't count.
- The Skullbreaker never jumps to another storey, through a wall or off the walkable floor.
Death
He drops to his knees and stays there for 1.4 s, bowed and glowing with his own light; then he rises, coming apart into wisps over 2.2 s. His axe falls to the floor.
Everything it gives arrives at the instant of the killing blow, without waiting for the fall: 25 Mithril, 2 Legendary chests that appear beside the body and the exit, now open. Using it finishes the dungeon and saves your time; the chests are optional. A single banner announces it when the body hits the ground.
When it dies, its attacks still in the air fizzle out without dealing damage and its warnings on the ground fade. In co-op, every player sees the same fall in the same place.
Video
Fight recorded in the game, from the entrance to the death. Click a moment in the list to jump to it.
Behavior
| Pattern | 4 attacks of its own and a rage |
| Knockback | Immune |
| Statuses it applies | None |
Rewards
| Experience | 80 |
| Gold | 15 |
| Score | 1,000 |
| Chests on death | 2 × Legendary |
| Also | Opens the exit: using it finishes the dungeon |