Status effects
The game's eight status effects with their duration, damage, and effects, in v0.8.4.
How they work
Status effects are applied on hit (infusions, weapons, and effects that carry them) and do their work over time. Their damage over time skips evasion, shield, and armor: only percentage damage reduction mitigates it. And a killing blow never gets to apply its status.
The eight statuses
| Status | Duration | Damage | Effect | Stacks |
|---|---|---|---|---|
| Burn | 4 s | 3 per second | — | No |
| Poison | 6 s | 2 per second | — | No |
| Bleed | 5 s | 2 per second | — | ×5 |
| Freeze | 3 s | — | movement ×0.6 · attack ×0.8 | No |
| Hielo· Winter Crystal | 1.5 s | — | movement ×0.6 | No |
| Shock | 3 s | — | attack ×0 | No |
| Stun | 1 s | — | immobilizes and prevents attacking | No |
| Lightning Stun | 0.25 s | — | immobilizes and prevents attacking | No |
In v0.8.4 no enemy applies status effects: statuses are on you, mostly via Infusions. The two stuns and the two slows in the table are different variants applied by different sources (the Shock infusion, the rare stun, winter cold…).
Verified against game v0.8.4.