KharvalenWikiv0.8.4
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Status effects

The game's eight status effects with their duration, damage, and effects, in v0.8.4.

How they work

Status effects are applied on hit (infusions, weapons, and effects that carry them) and do their work over time. Their damage over time skips evasion, shield, and armor: only percentage damage reduction mitigates it. And a killing blow never gets to apply its status.

The eight statuses

StatusDurationDamageEffectStacks
Burn4 s3 per secondNo
Poison6 s2 per secondNo
Bleed5 s2 per second×5
Freeze3 smovement ×0.6 · attack ×0.8No
Hielo· Winter Crystal1.5 smovement ×0.6No
Shock3 sattack ×0No
Stun1 simmobilizes and prevents attackingNo
Lightning Stun0.25 simmobilizes and prevents attackingNo

In v0.8.4 no enemy applies status effects: statuses are on you, mostly via Infusions. The two stuns and the two slows in the table are different variants applied by different sources (the Shock infusion, the rare stun, winter cold…).

Verified against game v0.8.4.