Artifact
Stopped Clock
Against a horde or a boss, it stops time: enemies and projectiles freeze (minibosses for half of it; bosses are only slowed). On resume, each takes part of the damage it received. Each level shortens the wait.
Rarity
Legendary
Max level
5
Figures per level
| Figure | Lv. 1 | Lv. 2 | Lv. 3 | Lv. 4 | Lv. 5 |
|---|---|---|---|---|---|
| Interval | 45 s | 42 s | 39 s | 36 s | 33 s |
| Stop duration | 2 s | 2 s | 2 s | 2 s | 2 s |
| Shatter (of damage taken) | 30% | 35% | 40% | 45% | 50% |
Fixed · Nearby enemies to trigger: 8 · Radius: 20 m · Shatter cap on minibosses (max HP): 10%
Base game figures (v0.9.16). The shatter is a share of the damage each enemy took: artifact damage bonuses do not raise it.
Where it comes from
| Source | Probability | Detail |
|---|---|---|
| Chests | 15% | Weight 15/100 of a chest’s contents: runes 50 · passives 30 · artifacts 15 · infusions 5. |
| Merchant | ≈14% | Weight 15/108 of the merchant’s offers · base price: 200 gold (this is the phase‑1 price: the merchant charges ×2 in phase 2 and ×3 in phase 3; in the Dwarven Dungeon, ×2, ×3 and ×4 in its phases 2, 3 and 4). |
| Level up | Never | Only runes and weapon upgrades appear on level up. |
Within its category, rarity is rolled with weights 50 · 30 · 15 · 5 — a Legendary comes up 5% of the time. Luck can raise the result one tier: never two, and a Legendary cannot go higher.
How to unlock it
Requirement
Use 15 reroll tokens.
Mission progress accumulates across runs.