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Corrupted Mystic
Phase boss

Corrupted Mystic

Corrupted Desert·Hard·Appears at 7:00 · 7:00 · 5:00

The phase boss of Corrupted Desert. It appears in the last stretch of the phase — with 2 minutes left in a 10-minute phase, 1:30 in an 8:30 one and 1 in a 6-minute one —, waits asleep next to the portal and wakes up with its entrance as soon as you come close. Killing it pays 25 Mithril and readies the portal for when the phase clock runs out.

It does not use the horde’s generic pattern: its own brain picks every attack from distance and position, with per-attack cooldowns and never the same one twice in a row.

Base health
6,000
Base damage of its attacks
15
Speed (approach · back off · strafe)
3 · 3.9 · 2.6
Watch outThe health in the table is only the base. Real health is 6,000 × the live difficulty at the moment it appears × a per-phase factor (×20 in phase 1, ×50 in phase 2 and ×100 in phase 3), frozen on spawn: the later you arrive, the beefier it shows up. Examples: in phase 1 at difficulty 1.5 it appears with 180,000; in phase 3 at difficulty 3.2, with 1,920,000. There is no cap. The multiplier for Corrupted Desert itself is ×1.

Attacks

AttackWarningDamageReachCooldownHow to dodge it
Thorn WaveStrip×1.63–15 m4.5 sA wave of thorns runs along the ground on a strip that locks before release (it stops against rocks). Step sideways.
Corruption OrbsWedge×1.4 ×36–24 m5 sThree slow orbs (five while enraged) in a fan, marked by a wedge: dodge them from the outside.
Corrupt RitualCircle×2.210–30 m · r 4 m5 sA circle at your position that takes a while to fill and bursts: walk out.
Magma RainOne circle per player×27–30 m · r 2.6 m9 sA meteor under each player and several around his target, each with its circle: don't stand still.
Thorn PrisonRing×1.5 · ×2.26–24 m · r 5 m8 sA ring around you: pillars first sprout on the ring and then the whole inside bursts. Cross it as soon as it appears.
Corrupt BlinkCircle×1.85 m7 sIf you stick to him, he releases a nova around himself and teleports away: leave the circle.

Damage of each attack = 15 (its base damage) × the live difficulty × the multiplier in the table, and more while enraged. Reach and cooldown are the boss’s values in the game. Stun and Shock stop it from starting an attack, and Chill stretches its cadence: see Status effects.

Reading boss attacks

Rage

Below 50% health it enrages, once: damage ×1.15, and cadence and cooldowns ×0.75; its wind-ups get shorter (×0.85).

He casts his spells in pairs (wave then orbs; magma then prison), with two more orbs and one more meteor.

Entrance

A burst of corruption as he wakes up.

Death

He kneels, then falls forward. After 2.75 s on the ground he dissolves over 2 s among corruption crystals.

Everything it gives arrives at the instant of the killing blow, without waiting for the fall: 25 Mithril, 2 Legendary chests that appear beside the body and the portal marked on the map, which you can use as soon as the phase clock runs out. A single banner announces it when the body hits the ground.

When it dies, its attacks still in the air fizzle out without dealing damage and its warnings on the ground fade. In co-op, every player sees the same fall in the same place.

Video

Fight recorded in the game, from the entrance to the death. Click a moment in the list to jump to it.

Behavior

Pattern6 attacks of its own, a rage and an entrance
KnockbackImmune
Statuses it appliesNone

Rewards

Experience80
Gold15
Score1,000
Chests on death2 × Legendary
AlsoOpens the phase advance portal

Where it appears

Corrupted DesertHardEach Survival map has its own phase boss.