Playable race
Mage
Racial passive
Elemental Affinity
+10% effect duration and +10% mana regen.
Base stats
| Attribute | Value |
|---|---|
| Max health | 80 |
| Health regeneration | 0.7 |
| Max mana | 140 |
| Mana regeneration | 22 |
| Armor | 0 |
| Damage reduction | 0% |
| Base damage | +0 |
| Critical chance | 0% |
| Critical multiplier | ×1.5 |
| Attack speed | ×1 |
| Movement speed | ×0.98 |
| Pickup range | 3 |
| Evasion | 0% |
| Effect duration | ×1.15 |
Fire set · front
Weapon sets
Fire
Earth
Ice
Lightning
Mithril Forge
To play this raceNo run starts until one character has 2 completed branches in the Forge (a branch is completed by buying and confirming a final node, the tip of a fork). With the Mage, the cheapest pair is Fire Branch (205) + Ice Branch (205): 410 Mithril. In the full game you start with 550 Mithril and, as soon as one race is complete, you can play any of them; in the demo and the beta only complete races can be picked. Step by step: Your first visit to the Forge.
Fire Branch16nodes
Mage fire branch: improves the fireball and burn, and unlocks ability mutations.
Ice Branch16nodes
Mage ice branch: control, freezing and defensive zones; unlocks ice ability mutations.
Lightning Branch18nodes
Mage lightning branch: chains, built-up charge, discharges and brief control; unlocks lightning ability mutations.
Earth Branch18nodes
Mage earth branch: physical impact, knockback, Fracture, defense and terrain control; unlocks earth ability mutations.
Nodes, their effects and their costs live in the Forge section.