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Dark Elf
Phase boss

Dark Elf

Meadow Forest·Easy·Appears at 8:00 · 7:00 · 5:00

The phase boss of Meadow Forest. It appears in the last stretch of the phase — with 2 minutes left in a 10-minute phase, 1:30 in an 8:30 one and 1 in a 6-minute one —, waits asleep next to the portal and wakes up with its entrance as soon as you come close. Killing it pays 25 Mithril and readies the portal for when the phase clock runs out.

It does not use the horde’s generic pattern: its own brain picks every attack from distance and position, with per-attack cooldowns and never the same one twice in a row.

Base health
6,000
Base damage of its attacks
15
Speed (approach · back off · strafe)
3.2 · 3.6 · 2.7
Watch outThe health in the table is only the base. Real health is 6,000 × the live difficulty at the moment it appears × a per-phase factor (×20 in phase 1, ×50 in phase 2 and ×100 in phase 3), frozen on spawn: the later you arrive, the beefier it shows up. Examples: in phase 1 at difficulty 1.5 it appears with 180,000; in phase 3 at difficulty 3.2, with 1,920,000. There is no cap. The multiplier for Meadow Forest itself is ×1.

Attacks

AttackWarningDamageReachCooldownHow to dodge it
Quick ShotNo warning×126 m2.2 sA fast arrow; the direction locks an instant before he shoots. One sidestep at that moment is enough.
Triple BurstNo warning×0.9 ×36–22 m5 sThree arrows in a row, each aimed at where you are at that moment: keep moving sideways.
Shadow VolleyWedge×0.8 ×55–22 m6 sA fan of five arrows (seven while enraged) marked by a wedge: leave through the edge.
Void ArrowStrip×36–34 m7 sHe charges an arrow that pierces everything: a sight line follows you, then locks into a strip. Get out of the strip: it hits hard.
Shadow RainOne circle per player×27–34 m · r 4.5 m10 sA circle under each player (one more while enraged) where a rain of arrows falls: leave before it fills.
Shadow StepNo warning×1.24.8 m · ±60°6 sIf you get too close, he kicks in a cone and vanishes to reappear far away. Don't chase him blindly.

Damage of each attack = 15 (its base damage) × the live difficulty × the multiplier in the table, and more while enraged. Reach and cooldown are the boss’s values in the game. Stun and Shock stop it from starting an attack, and Chill stretches its cadence: see Status effects.

Reading boss attacks

Rage

Below 50% health it enrages, once: damage ×1.15, and cadence and cooldowns ×0.8; its wind-ups get shorter (×0.85).

A seven-arrow volley, one more Shadow Rain circle and faster draws.

Entrance

He looses an arrow into the ground at his feet with a burst of shadow.

Death

He staggers back and falls onto his back; his bow lands beside him. After 2.75 s on the ground he dissolves over 2 s in shadow smoke.

Everything it gives arrives at the instant of the killing blow, without waiting for the fall: 25 Mithril, 2 Legendary chests that appear beside the body and the portal marked on the map, which you can use as soon as the phase clock runs out. A single banner announces it when the body hits the ground.

When it dies, its attacks still in the air fizzle out without dealing damage and its warnings on the ground fade. In co-op, every player sees the same fall in the same place.

Video

Fight recorded in the game, from the entrance to the death. Click a moment in the list to jump to it.

Behavior

Pattern6 attacks of its own, a rage and an entrance
KnockbackImmune
Statuses it appliesNone

Rewards

Experience80
Gold15
Score1,000
Chests on death2 × Legendary
AlsoOpens the phase advance portal

Where it appears

Meadow ForestEasyEach Survival map has its own phase boss.