Dark Elf
The phase boss of Meadow Forest. It appears in the last stretch of the phase — with 2 minutes left in a 10-minute phase, 1:30 in an 8:30 one and 1 in a 6-minute one —, waits asleep next to the portal and wakes up with its entrance as soon as you come close. Killing it pays 25 Mithril and readies the portal for when the phase clock runs out.
It does not use the horde’s generic pattern: its own brain picks every attack from distance and position, with per-attack cooldowns and never the same one twice in a row.
Attacks
| Attack | Warning | Damage | Reach | Cooldown | How to dodge it |
|---|---|---|---|---|---|
| Quick Shot | No warning | ×1 | 26 m | 2.2 s | A fast arrow; the direction locks an instant before he shoots. One sidestep at that moment is enough. |
| Triple Burst | No warning | ×0.9 ×3 | 6–22 m | 5 s | Three arrows in a row, each aimed at where you are at that moment: keep moving sideways. |
| Shadow Volley | Wedge | ×0.8 ×5 | 5–22 m | 6 s | A fan of five arrows (seven while enraged) marked by a wedge: leave through the edge. |
| Void Arrow | Strip | ×3 | 6–34 m | 7 s | He charges an arrow that pierces everything: a sight line follows you, then locks into a strip. Get out of the strip: it hits hard. |
| Shadow Rain | One circle per player | ×2 | 7–34 m · r 4.5 m | 10 s | A circle under each player (one more while enraged) where a rain of arrows falls: leave before it fills. |
| Shadow Step | No warning | ×1.2 | 4.8 m · ±60° | 6 s | If you get too close, he kicks in a cone and vanishes to reappear far away. Don't chase him blindly. |
Damage of each attack = 15 (its base damage) × the live difficulty × the multiplier in the table, and more while enraged. Reach and cooldown are the boss’s values in the game. Stun and Shock stop it from starting an attack, and Chill stretches its cadence: see Status effects.
Rage
Below 50% health it enrages, once: damage ×1.15, and cadence and cooldowns ×0.8; its wind-ups get shorter (×0.85).
A seven-arrow volley, one more Shadow Rain circle and faster draws.
Entrance
He looses an arrow into the ground at his feet with a burst of shadow.
Death
He staggers back and falls onto his back; his bow lands beside him. After 2.75 s on the ground he dissolves over 2 s in shadow smoke.
Everything it gives arrives at the instant of the killing blow, without waiting for the fall: 25 Mithril, 2 Legendary chests that appear beside the body and the portal marked on the map, which you can use as soon as the phase clock runs out. A single banner announces it when the body hits the ground.
When it dies, its attacks still in the air fizzle out without dealing damage and its warnings on the ground fade. In co-op, every player sees the same fall in the same place.
Video
Fight recorded in the game, from the entrance to the death. Click a moment in the list to jump to it.
Behavior
| Pattern | 6 attacks of its own, a rage and an entrance |
| Knockback | Immune |
| Statuses it applies | None |
Rewards
| Experience | 80 |
| Gold | 15 |
| Score | 1,000 |
| Chests on death | 2 × Legendary |
| Also | Opens the phase advance portal |