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Dungeon

Dwarven Dungeon

4 untimed phases·Record: fastest time

No phase clock: the HUD clock counts up, and the exit is opened by the objectives, not by time.

Phase 1

Full map of Dwarven Dungeon
Walkable area
≈ 26,200 m²
Chests
13
Altars
3 of 4
Merchants
3
Apothecaries
1
Blacksmiths
2
Camps
2

Of those chests, 3 always have the same type: Legendary, Rare, and Artifact.

Guardian camp: 3 minibosses appear at their posts when you get within 70 m and wait still until you come within 35 m or hit one. If you go farther than 60 m they return to their posts without healing, and the ones you kill don’t come back.

You can climb any mountain, rock or ledge you can reach: the fall rescue only returns you to safe ground if you leave the map (more than 15 m past its bounds) or in a few dead-end pits.

Objectives

  1. Step 1
    Hold out until the gates open - 5:00
    Hold out · 5:00 on the clock
    When completed: “The dungeon gates have opened!”

The objectives of one step are active at the same time, and the next step opens once they are all done. Every active objective glows and marks a ruby on the minimap when you are within 25 m (only on its own storey); you use it with Interact.

Completing the last step opens the exit (no boss needed).

Once the exit is open, the HUD line changes to “Go through the portal”.

This phase has no boss.

Enemies that appear

EnemyChance at the startGroup
Skeleton Warrior≈42.3%1–3
Zombie≈19.2%1–3
Ghoul≈15.4%2–5
Goblin≈13.8%2–5
Skeleton Archer≈9.2%1–3

Chance of each horde roll at the start of the phase (difficulty ×1). The tougher enemies gain weight as the difficulty rises.

The miniboss also roams this map, wearing one of its 9 guises.

Horde pressure

PhaseMax aliveSpawn intervalBatch
Phase 1802.5 s3–6

In this phase only row 1 applies (the pressure level the dungeon sets).

Phase 2

Full map of Dwarven Dungeon
Walkable area
≈ 6,400 m²
Chests
9
Altars
1 of 2
Merchants
1
Apothecaries
1
Blacksmiths
1
Camps
1

Of those chests, 4 always have the same type: Legendary, Artifact, and 2 × Mix.

In this phase the merchant charges ×2 its prices (they rise with the run’s phase).

Objectives

  1. Step 1
    Wake the Dwarf King
    Activate · used within 3 m
    Makes the boss appear.
    When completed: “The Dwarf King has awoken!”
  2. Step 2
    Defeat the Dwarf King
    Defeat the boss

The objectives of one step are active at the same time, and the next step opens once they are all done. Every active objective glows and marks a ruby on the minimap when you are within 25 m (only on its own storey); you use it with Interact.

Once the exit is open, the HUD line changes to “Go through the portal”.

Boss

Dwarf King
He lies dead on his throne until you wake him from up close.
Killing it opens the portal to the next phase and drops 2 Legendary chests.

Enemies that appear

EnemyChance at the startGroup
Skeleton Warrior≈36.7%1–3
Zombie≈16.7%1–3
Ghoul≈13.3%2–5
Goblin12%2–5
Skeleton Archer8%1–3
Orc≈6.7%1–3
Skeleton Mage≈3.3%1–2
Troll≈3.3%1–2

Chance of each horde roll at the start of the phase (difficulty ×1.5). The tougher enemies gain weight as the difficulty rises.

The miniboss also roams this map, wearing one of its 9 guises.

Horde pressure

PhaseMax aliveSpawn intervalBatch
Phase 21501.9 s5–10

In this phase only row 2 applies (the pressure level the dungeon sets).

Phase 3

Full map of Dwarven Dungeon
Walkable area
≈ 7,800 m²
Chests
6
Altars
1 of 2
Merchants
1
Apothecaries
1
Blacksmiths
1

Of those chests, 2 always have the same type: Legendary and Mix.

In this phase the merchant charges ×3 its prices (they rise with the run’s phase).

The lava is a floor you can walk on, but it burns while you stand on it (as in the Corrupted Desert); enemies are not affected.

Objectives

  1. Step 1
    Slay enemies in the forge (0/2,000)
    Kills · 2,000 in total
    When completed: “The path to the abyss is open!”

The objectives of one step are active at the same time, and the next step opens once they are all done. Every active objective glows and marks a ruby on the minimap when you are within 25 m (only on its own storey); you use it with Interact.

Completing the last step opens the exit (no boss needed).

Once the exit is open, the HUD line changes to “Go through the portal”.

This phase has no boss.

Enemies that appear

EnemyChance at the startGroup
Skeleton Warrior≈34.7%1–3
Zombie≈15.8%1–3
Ghoul≈12.6%2–5
Goblin≈11.4%2–5
Skeleton Archer≈7.6%1–3
Orc≈7.6%1–3
Skeleton Mage≈3.8%1–2
Troll≈3.8%1–2
Ogre≈1.8%1
Golem≈1.1%1

Chance of each horde roll at the start of the phase (difficulty ×2). The tougher enemies gain weight as the difficulty rises.

The miniboss also roams this map, wearing one of its 9 guises.

Horde pressure

PhaseMax aliveSpawn intervalBatch
Phase 32731.231 s7–14

In this phase only row 3 applies (the pressure level the dungeon sets).

Phase 4

Full map of Dwarven Dungeon
Walkable area
≈ 1,400 m²
Chests
2
Merchants
1
Apothecaries
0
Blacksmiths
0

Of those chests, 2 always have the same type: 2 × Legendary.

In this phase the merchant charges ×4 its prices (they rise with the run’s phase).

The lava is a floor you can walk on, but it burns while you stand on it (as in the Corrupted Desert); enemies are not affected.

You can climb any mountain, rock or ledge you can reach: the fall rescue only returns you to safe ground if you leave the map (more than 20 m past its bounds) or in a few dead-end pits.

Objectives

  1. Step 1
    Defeat Azhakar, the Fallen God
    Defeat the boss
    When completed: “Azhakar has fallen!”

The objectives of one step are active at the same time, and the next step opens once they are all done. Every active objective glows and marks a ruby on the minimap when you are within 25 m (only on its own storey); you use it with Interact.

Once the exit is open, the HUD line changes to “Go through the portal to complete the dungeon”.

Boss

Azhakar, the Fallen God
He waits asleep in his arena from the start of the phase and wakes when you approach.
Killing it opens the exit — using it finishes the dungeon — and drops 2 Legendary chests.
Home rule: 32 m.

No horde and no minibosses: just the boss.

Time record

The record is the total time of the 4 phases, until you use the portal of the last one (loading between phases does not count). The lowest wins, and it is saved on that very press. Dungeon time records