Dwarven Dungeon
No phase clock: the HUD clock counts up, and the exit is opened by the objectives, not by time.
Phase 1

Of those chests, 3 always have the same type: Legendary, Rare, and Artifact.
Guardian camp: 3 minibosses appear at their posts when you get within 70 m and wait still until you come within 35 m or hit one. If you go farther than 60 m they return to their posts without healing, and the ones you kill don’t come back.
You can climb any mountain, rock or ledge you can reach: the fall rescue only returns you to safe ground if you leave the map (more than 15 m past its bounds) or in a few dead-end pits.
Objectives
- Step 1Hold out until the gates open - 5:00Hold out · 5:00 on the clockWhen completed: “The dungeon gates have opened!”
The objectives of one step are active at the same time, and the next step opens once they are all done. Every active objective glows and marks a ruby on the minimap when you are within 25 m (only on its own storey); you use it with Interact.
Completing the last step opens the exit (no boss needed).
Once the exit is open, the HUD line changes to “Go through the portal”.
This phase has no boss.
Enemies that appear
| Enemy | Chance at the start | Group |
|---|---|---|
| Skeleton Warrior | ≈42.3% | 1–3 |
| Zombie | ≈19.2% | 1–3 |
| Ghoul | ≈15.4% | 2–5 |
| Goblin | ≈13.8% | 2–5 |
| Skeleton Archer | ≈9.2% | 1–3 |
Chance of each horde roll at the start of the phase (difficulty ×1). The tougher enemies gain weight as the difficulty rises.
The miniboss also roams this map, wearing one of its 9 guises.
Horde pressure
| Phase | Max alive | Spawn interval | Batch |
|---|---|---|---|
| Phase 1 | 80 | 2.5 s | 3–6 |
In this phase only row 1 applies (the pressure level the dungeon sets).
Phase 2

Of those chests, 4 always have the same type: Legendary, Artifact, and 2 × Mix.
In this phase the merchant charges ×2 its prices (they rise with the run’s phase).
Objectives
- Step 1Wake the Dwarf KingActivate · used within 3 mMakes the boss appear.When completed: “The Dwarf King has awoken!”
- Step 2Defeat the Dwarf KingDefeat the boss
The objectives of one step are active at the same time, and the next step opens once they are all done. Every active objective glows and marks a ruby on the minimap when you are within 25 m (only on its own storey); you use it with Interact.
Once the exit is open, the HUD line changes to “Go through the portal”.
Boss
Enemies that appear
| Enemy | Chance at the start | Group |
|---|---|---|
| Skeleton Warrior | ≈36.7% | 1–3 |
| Zombie | ≈16.7% | 1–3 |
| Ghoul | ≈13.3% | 2–5 |
| Goblin | 12% | 2–5 |
| Skeleton Archer | 8% | 1–3 |
| Orc | ≈6.7% | 1–3 |
| Skeleton Mage | ≈3.3% | 1–2 |
| Troll | ≈3.3% | 1–2 |
Chance of each horde roll at the start of the phase (difficulty ×1.5). The tougher enemies gain weight as the difficulty rises.
The miniboss also roams this map, wearing one of its 9 guises.
Horde pressure
| Phase | Max alive | Spawn interval | Batch |
|---|---|---|---|
| Phase 2 | 150 | 1.9 s | 5–10 |
In this phase only row 2 applies (the pressure level the dungeon sets).
Phase 3

Of those chests, 2 always have the same type: Legendary and Mix.
In this phase the merchant charges ×3 its prices (they rise with the run’s phase).
The lava is a floor you can walk on, but it burns while you stand on it (as in the Corrupted Desert); enemies are not affected.
Objectives
- Step 1Slay enemies in the forge (0/2,000)Kills · 2,000 in totalWhen completed: “The path to the abyss is open!”
The objectives of one step are active at the same time, and the next step opens once they are all done. Every active objective glows and marks a ruby on the minimap when you are within 25 m (only on its own storey); you use it with Interact.
Completing the last step opens the exit (no boss needed).
Once the exit is open, the HUD line changes to “Go through the portal”.
This phase has no boss.
Enemies that appear
| Enemy | Chance at the start | Group |
|---|---|---|
| Skeleton Warrior | ≈34.7% | 1–3 |
| Zombie | ≈15.8% | 1–3 |
| Ghoul | ≈12.6% | 2–5 |
| Goblin | ≈11.4% | 2–5 |
| Skeleton Archer | ≈7.6% | 1–3 |
| Orc | ≈7.6% | 1–3 |
| Skeleton Mage | ≈3.8% | 1–2 |
| Troll | ≈3.8% | 1–2 |
| Ogre | ≈1.8% | 1 |
| Golem | ≈1.1% | 1 |
Chance of each horde roll at the start of the phase (difficulty ×2). The tougher enemies gain weight as the difficulty rises.
The miniboss also roams this map, wearing one of its 9 guises.
Horde pressure
| Phase | Max alive | Spawn interval | Batch |
|---|---|---|---|
| Phase 3 | 273 | 1.231 s | 7–14 |
In this phase only row 3 applies (the pressure level the dungeon sets).
Phase 4

Of those chests, 2 always have the same type: 2 × Legendary.
In this phase the merchant charges ×4 its prices (they rise with the run’s phase).
The lava is a floor you can walk on, but it burns while you stand on it (as in the Corrupted Desert); enemies are not affected.
You can climb any mountain, rock or ledge you can reach: the fall rescue only returns you to safe ground if you leave the map (more than 20 m past its bounds) or in a few dead-end pits.
Objectives
- Step 1Defeat Azhakar, the Fallen GodDefeat the bossWhen completed: “Azhakar has fallen!”
The objectives of one step are active at the same time, and the next step opens once they are all done. Every active objective glows and marks a ruby on the minimap when you are within 25 m (only on its own storey); you use it with Interact.
Once the exit is open, the HUD line changes to “Go through the portal to complete the dungeon”.
Boss
No horde and no minibosses: just the boss.
Time record
The record is the total time of the 4 phases, until you use the portal of the last one (loading between phases does not count). The lowest wins, and it is saved on that very press. Dungeon time records