KharvalenWiki
v0.9.16
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Rarities and Luck

What weights each rarity is rolled with and how Luck skews the result, in v0.9.16.

The four rarities

All rollable content comes in four rarities: Common · Uncommon · Rare · Legendary. The rarity color appears only where items are compared — it's information, not decoration.

The weights per category

When a reward surface rolls the rarity of what it gives you, not all categories use the same weights:

CategoryCommonUncommonRareLegendary
Runes, passives and weapon upgrades6028102
Artifacts5030155
Infusions5530123

The weights are normalized over their total: with 60·28·10·2, a Legendary comes up 2% of the time.

Luck

After rolling the rarity, the game rolls a second time: with probability equal to your Luck, the result goes up exactly one tier. It never goes up two, and a Legendary can no longer go up.

Luck is gained from items like the Lucky Amulet and from the wager chest, which on heads adds +0.6 Luck to its loot.

Where each thing drops

Each reward surface can only give certain categories:

SurfaceRunesPassive itemsArtifactsInfusionsWeapon upgrades
Level up✓———✓
Chests✓✓✓✓—
Merchant✓✓✓✓—
  • Weapon upgrades only come from leveling up and from the Blacksmith (each of his cards is a weapon upgrade plus a stat upgrade); never from chests or the merchant.
  • Passive items, artifacts and infusions NEVER drop from leveling up.
  • Runes drop from all three surfaces.

Verified against game v0.9.16.